Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV show is back to Prime Video, and it's fair to say that fans were delightfully shocked by the excellence of its debut season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the gamer's adventure.
We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his cult's authority and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated wastes.
Setting the Stage for a New Chapter
The show's first season ending disclosed key information about those responsible for the atomic conflict that condemned a society in underground vaults for centuries. It also raised several enigmas unresolved for the second season – and, now, expectations are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so this time people are arriving with more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team prioritized real props and sets were built, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to feel like it’s tangible.”
In fact, virtually every element you see on-screen is physical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is made by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the source material. This shared passion for the world is apparent in the final product.
The second season is being released on a weekly basis rather than as a full-season drop, marking a change from the previous season. This approach will foster a altered weekly discussion, a dynamic the team themselves are looking forward to witness.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of twists,” promises the game director. “I can't wait to seeing what people think.”